• Sales Charts

    PC Sales Charts

    What came out between now and the last time we checked the PC charts? Oh yeah. Lich King. If ever there was a week we'd have loved to have seen actual, hard sales figures, November 16-22 would be it.

    If only so we could see the looks on the other game's faces.
    More »

  • hot flashes

    Auditorium: The Prettiest Musical Puzzle Game You'll Play Today

    Sometimes we like our Hot Flashes to soothe us, rather than stir us into a reflexes-required panic. In fact, after playing Auditorium, the musical puzzle... experience, I've poured myself a strong cup of adult-style eggnog.

    You too may want to wash away the day with hard liquor and be delighted by what Auditorium has to offer. Its creators describe the Flash game as a "process of discovery and play." It's one of those titles where outlining how it plays spoils some of the fun — figure it out on your own.

    The Auditorium site teases that the developers may be convinced to port it to the iPhone or consoles, given the right encouragement and, of course, proper amount of funds via donation. We'll see.

    Auditorium [Official Site via RPS]

  • Playstation 3

    Heavy Rain Is About Normal People, Real Life

    Don't expect to see the heroine of Heavy Rain leaping through the air in some abominable mash-up of Cirque du Soleil and The Matrix. The game's director tells 1UP it's simply about "normal people."

    David Cage, who is also president of Heavy Rain developer Quantic Dream says that we won't see the French equivalent of a Dragon Ball-esque karate hover battle, a la Indigo Prophecy.

    "I believe it'll be much more emotionally involving, as gamers will easily relate to the situations and characters," Cage said. "In Heavy Rain, you won't be a superhero or a gangster. You'll just be someone real." Given how good the game looked at Games Convention (and continues to look) we might be able to settle for normal, even if that sequence we saw won't be more than a potential bonus feature in the final game.

    Heavy Rain (PS3) [1UP]

  • Nintendo

    Scenes From A Nintendo DS Massage Spa

    Nintendo has been putting the "touch" back in Touch Generations over the past week at a handful of North American malls. It's been gently caressing weary shoppers and wooing them with Nintendo DS games.

    We hadn't actually seen any of these rubdown dens in person, currently erected at malls in California, Texas, New Jersey, Georgia and Massachusetts. But readers Jared and Chris saw these orgies of relaxation at the Natick Collection in Natick and Lenox Square in Atlanta and thought "Well, that's weird. I should tip Kotaku."

    If you'd like to find a totally non-sensual release, courtesy of Nintendo, you still have a week to partake. Locations are right here. We suggest bringing an import copy of Duel Love or Doki Doki Majo Shinpan to creep out your masseuse.

  • Gallery

    New Tekken 6 Screens Are Rippling, Ruffled

    Namco Bandai dropped eight new screens of the multi-platform Tekken 6 today. And if each shot isn't packed with rippling dude meat and screen-warping effects, it's packed with short shorts. Yes, they're that good.

    For an octet of screens loaded with washboard abs, bedazzling "you just got punched in the face" explosions and the occasional milky thigh, cruise through our gallery of new Tekken 6 screen shots.


  • Xbox 360

    New 360 Arcades Get 256MB Internal Storage

    As hinted at in our ennui-bustin' Thanksgiving Rumor Roundup Microsoft have confirmed that the new batch of 'Jasper' Xbox 360 Arcade boxes will come with internal flash storage.

    Speaking to Xbox 360 Fanboy, a Microsoft spokeschap said, "We can confirm that we are moving to internal memory for the Xbox 360 Arcade. The physical internal memory is the same size as the previous external memory units - 256MB"

    Arcade users can now look forward to saving games right out of the box - and maybe even a few Avatar costumes if they are lucky - before having to cough up for some external storage.

    Microsoft confirms 256MB internal storage in Xbox 360 Arcade units [X3F]

  • Playstation 3

    SingStar Getting Heavy Dose Of Christmas Cheer, Also... Starship

    The dearth of Christmas-themed downloadable content available is the shame of the industry. At least Sony is doing something about it, announcing a batch of Christmas carols-cum-pop songs for the PlayStation 3 version of SingStar.

    One could easily argue that the choices aren't ideal — no "Christmas (Baby Please Come Home)?"; almost any version would do — but we'll take what we can get. Yes, we'll even take a little Celine Dion, just for the rum and eggnog coated cacophony of it all. Serious SingStar fans can download the following Xmas extravaganza "mid-December." More »

  • treyarch

    Call of Duty: World At War DLC Said To Buck Tradition

    Considering that the downloadable content offered for previous Call of Dutys consisted of run-of-the-mill map packs, deviating from that path shouldn't prove difficult. But World at War executive producer Daniel Suarez is still being mysterious.

    He tells MTV Multiplayer that the team has "potentially two, maybe three packs" planned for the fifth core Call of Duty title. If they were as simple as Modern Warfare's "Variety" map pack or Call of Duty 3's duo of similar content, he probably wouldn't be so cagey about dishing details.

    Hmmm... would Nazi werewolves fall under "what we’ve done traditionally"?

    Activision: ‘Call of Duty: World At War’ DLC Will Be Unusual, Announced In 2009 [MTV Multiplayer]

  • Blitztech

    BlitzTech Unveils Stereoscopic 3D Engine

    As anyone who tried to play Magic Carpet in its ludicrous/innovative Magic Eye mode will tell you, niche 3D display technology can be more trouble than its worth.

    BlitzTech, however, are pretty confident that their new 3D Engine - unveiled today at the 3D Entertainment Summit in Los Angeles - will definitely be a winner, despite requiring displays that follow the 3DTV standard. BlitzTech claim the engine will allow current-gen consoles to display IMAX-quality 3D imagery.

    "Our BlitzTech technology will prove beyond all doubt that we are already doing what some industry experts have said is impossible on today's game consoles," said Blitz CEO Andrew Oliver, in a manner not unlike a soliloquising supervillain, "Our highly tuned engine is capable of producing real-time interactive graphics that are close to offline rendered CG movie quality."

    Also, his army of robot water voles is invincible and cannot be stopped.